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This process has begun with Unity’s upcoming 2021.2 release, which highlights better integration of SpeedTree-generated assets with Unity’s Scriptable Render Pipelines and Terrain system.
Unity 表示,SpeedTree 技术目前已被多个行业采用,范围覆盖了独立游戏和 3A 大作、媒体和影音娱乐,以及建筑可视化。 本次收购将进一步巩固 SpeedTree ...
Unity announced the acquisition of Interactive Data Visualization, Inc., creator of SpeedTree, a suite of vegetation modeling and environment creation products for architecture, games, visual ...
Today Unity announced that it has acquired SpeedTree creator Interactive Data Visualization, Inc. As a result of the acquisition, SpeedTree's technology will be fully integrated into Unity.
Unity has acquired Interactive Data Visualization, Inc, the creators of SpeedTree. Following the acquisition, the foliage customization and environment development tool will be integrated directly ...
Like many of Unity’s products, including Vivox and Multiplay, SpeedTree’s tools and expansive library of ready-to-use content is engine agnostic, ensuring it continues ...
SpeedTree is not just a good tool for building lush and dynamic worlds, it is perhaps the best. With this acquisition, Unity is forging a clear path upmarket into AAA-title territory.
SpeedTree is a real-time asset creator intended to solve the problem of filling games with believable-looking trees in their tens or even thousands.
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