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It uses meshes, or collections of vertices (points in 3D space), edges (lines between two vertices), and faces (polygons made of edges) to define an object.
With Blender, you can model using a preset basic mesh object–cone, cube, cylinder, sphere, torus, etc.–that you can extrude and reshape.
[Carson Katri] has a fantastic solution to easily add textures to 3D scenes in Blender: have an image-generating AI create the texture on demand, and do it for you. It’s not perfect — the odd ...