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An artificial agent is developed that learns to play a diverse range of classic Atari 2600 computer games directly from sensory experience, achieving a performance comparable to that of an expert ...
Khachiyan, and recently Karmarkar, gave polynomial algorithms to solve the linear programming problem. These algorithms have a small theoretical drawback; namely, the number of arithmetic steps ...
AI algorithm, named DeepCubeA, has solved a Rubik's Cube in a fraction of a second without having any specific knowledge of the domain or in-game coaching from humans.
Every algorithm that tries to solve this problem will produce the wrong output on at least one input—namely, the input corresponding to its own code. That means this perverse problem can’t be ...
Researchers have devised an "absurdly fast" algorithm to solve the problem of finding the fastest flow through a network.
To solve this problem would require developing an algorithm that finds an answer in smart way, rather than just having a computer grind through all the options—and that is the type of algorithm ...
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