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For example, users can feed the model with video from tennis matches and then transfer this lifelike motion to a 3D tennis-playing character.
By the 1990s, real-time 3D graphics were becoming increasingly common in arcade, computer and console games, leading to an increased demand for hardware-accelerated 3D graphics.
Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen.
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